NewsJune 22, 2009I made the Qt/KDE port of Revolution Software's WabbitEmu that I was working on available http://code.google.com/p/wabbitemuqt/ . WabbitEmu is an emulator for most Texas Instruments calculators that use the Zilog 80 processor, particularly the TI-83 Plus series. Current features include: - Loading and saving ROMs/states - Loading calculator files - Animated screenshots - Different view modes (skinless, various zoom levels) - Keyboard and mouse input, with buttons being darkened when they are pressed, which can be helpful when getting used to the keyboard controls Planned features include: - Sound - Copying ANS from the calculator to the clipboard - A debugger - Miscellaneous smaller features, such as doing more error checking (right now, I think it crashes if the user presses a key on the computer's keyboard that does not map to a key on the calculator's keyboard)See the thread here December 27, 2008 In August, I finally released an alpha version of MLC 68K. I also have been progressing on some, uh, secret projects, now that I'm on winter break. Hopefully I'll be able to release at least an alpha version of one of them within the next week or so. I also have been getting more into TI-BASIC on the TI-83+ and have made some routines which can be found here. February 22, 2008 I've made progress on a few projects (some of which are secret). The MLC tokenizer is fully functional, although there are still numerous improvements that could be made regarding optimizing the the tokenizer itself and the code that the tokenizer produces (I'll probably get around to doing these things after I finish the actual MLC interpreter). I've also being playing around with Qt and AJAX...and so they're both involved with my secret projects. August 11, 2007 I know I haven't posted news in a while. From now on, I'll probably be posting news more often...especially because I just finished making a new database-driven news system. It's now much easier to add, delete, and manipulate news now. I have some more plans for this website too, but you'll have to wait and see. :) I've made a bit of progress on my main projects (Omnimaga - The RPG, MLC 68K, etc.). and some on my side projects. I also made a library for TI-BASIC programmers (and actually just made it a library for C/TIGCC programmers too) that draws polygons rotated at any given angle in degrees. I was planning on making it be able to render 3-D prisms, but I found out that somebody had already made that, so I just used the code I already had to make...what it is now. Oh, and my sister managed to somehow make my Ubuntu distribution of Linux...messed up...so I decided that instead of just reinstalling UBuntu (I had an old version of Ubuntu on my CD-R anyway), I decided to try a new distribution: Fedora. May 13, 2007 Now that I've got wxWidgets, Qt, SDL, and OpenGL all working, I decided to start a C++ project. It seeemed as if a cross-platform map editor was wanted, so I decided to work on that. I don't really know how long it will take, or what it will turn into, but you should be able to download the latest version here. At the moment, it is called "(Can You) CME" - CME stands for "Cross-platform Map Editor." April 4, 2007 I've made some good progress on a few projects in the past week or so. First of all, I started working on the first level/arena of CalcBattle, "Desolate Ruins." The following screenshot only shows a few of the arenas in the menu because the others have to be unlocked. Anyway, click here to see it. Second of all, I made some progress on Random World, and I'm now working on implementing enemies and collision-detection. Here is a screenshot of it. Last, (but not least...) I finally decided to finish the Perl guestbook, which can be viewed here. Please don't spam, though, I haven't added any sort of flood detection or bot protection (but if you're a bot, I doubt you are even comprehending this). The code for which this guestbook is based on can be downloaded here. Also, I made an administration system for it, so that I can easily delete and edit posts. I still haven't released it, though, but I probably will eventually. April 1, 2007 MarriageOS has been released! Despite its unusual name, which is derived from a common mis-pronunciation of "MirageOS," it is actually quite good. It's pretty similar to MirageOS, except a few of the routines have been optimized and the GUI has been rewritten. It can be downloaded here. Here is a screenshot of it: ![]() Also, look forward to the upcoming release of DoorsCS 6!
February 16, 2007 I took a small break from MLC, Omnimaga - The RPG, and Terrestrial Attack, and I started working on Galactic ENHANCED, a port of Halifax's Galactic ENHANCED for the TI-83+/TI-84+ series to the TI-89/68k series: I also did a little bit of work on Omnimaga - The RPG a while ago, but I didn't post any screenshots yet, so I'll post one now: I did in fact make some progress since then, but I don't want to spoil the entire game. January 24, 2006 I've been working on my projects a bit. The MLC 68K documentation is coming along well, but I need to find a tool that generates the C code for 4-level grayscale tile-maps with 16x16 tiles. I plan to work more on my projects after the end of this semester. I still haven't finished recoding this website and still need to add some tutorials. One last thing, Windows Vista, whether you like it or not, is going to be released soon: December 29, 2006 I'm recoding my website with a new design, and I'm making it use PHP AND Perl. |



